Til Death Do Us Part
Levels 4-6A murdered bride rises from her grave to crash her ex-fiancé's wedding, and she's brought guests. But the monster isn't the revenant seeking vengeance. It's the mother who ordered her death. Can your players survive the siege, uncover the truth, and decide who deserves justice?
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She promised him forever. Now she's here to collect.
The wedding of the season is about to become the massacre of the century. Lord Cedric Ashworth is marrying Lady Isolde Marchand in the Cathedral of the Silver Dawn. Nobility from across the realm have gathered. The ceremony begins, and then the doors explode inward.
She was supposed to be dead. Elara Voss was Cedric's first love, his first engagement. A "tragic riding accident" ended that. But Elara wasn't thrown from her horse. She was murdered by Lady Ashworth, buried in unhallowed ground, and her rage brought her back. Now she's here with an army of the dead, demanding the one who ordered her death.
Til Death Do Us Part is a 3-4 hour adventure that combines siege survival with murder mystery. Players will defend panicking survivors through waves of undead, investigate a family's darkest secret, and ultimately face a choice: fight a grieving monster, deliver dark justice, or find a way to give a murdered woman the peace she deserves. Multiple endings mean your players' choices determine who lives, who dies, and whether anyone finds redemption.
What's Inside
Scene-by-scene journey through gothic horror:
- Before the Vows: Attend the wedding, notice the wrongness. Flickering candles, wilting flowers, a groom who looks like he's walking to his execution
- The Dead Arrive: Survive the initial assault as a murdered bride crashes her ex's wedding
- Hold the Line: Defend survivors through waves of undead while secrets surface in the lulls
- The Truth Emerges: Investigate the murder, gather evidence, decide who deserves what's coming
- Face the Revenant: Confront Elara with combat, negotiation, or something in between
The characters who shape the tragedy:
- Elara Voss: A revenant bride whose grief became rage, seeking justice but unable to control her army's hunger
- Lady Ashworth: A mother who murdered for her son's "proper future" and believes she did nothing wrong
- Lord Cedric: A groom frozen between the woman he loved and the woman he's marrying, ignorant of his mother's crime
- Lady Isolde: A bride who suspected the family she's marrying into, now fighting beside strangers with a ceremonial sword
Key features:
- Wave defense siege combat with environmental options (holy water, barricades, ceremonial weapons)
- Investigation during combat lulls. Evidence gathering shapes available endings
- Four distinct endings: Redemption, Justice, Bittersweet, Massacre
- A "villain" who's actually a victim, and a villain hiding among the survivors
Voices from the Dark
> "CEDRIC ASHWORTH. You promised me FOREVER. Do you REMEMBER?"
> — Elara Voss, the Revenant Bride
> "I did what any mother would do. The Voss girl was unsuitable. She would have RUINED this family."
> — Lady Ashworth
> "That thing out there. She said 'the one who ordered my death.' She's not just a monster. She's a victim. Someone murdered her."
> — Lady Isolde
Content Warning
This adventure explores themes of murder, grief twisted into rage, and family betrayal. While combat-heavy, the emotional core involves a woman who was murdered for being "unsuitable." The tone balances horror with tragic romance. Consider your table's comfort with wedding-day horror and sympathetic antagonists.
Perfect For
- Players who love morally complex antagonists and villains hiding in plain sight
- Groups who enjoy siege survival combined with investigation
- GMs who want a complete horror adventure with emotional resonance
- Tables who loved Curse of Strahd's tragic romance in a single-session format
- Anyone who thinks weddings are already a little terrifying